Thursday, June 10, 2010

in General

Platform:
Goal is a typical PC game, not flash or browser based but an actual commercial game like any other. Don't know about multiplayer yet either. Details are not available because there are none regarding this stuff at this point.


Genre:
The game is much influenced by such legendary epics as X-com series, Jagged Alliance2, and Fallout 1 & 2. I won't pretend this is all original ideas and ground breaking achievements in gaming world. It is merely a modest praise for the cornerstones of gaming history which still hold a high place in the hearts of gamers even today, more than a decade after their release. Mostly because only few have attempted and have failed miserably to best them in their genre.

Turn-based strategy:
The game is, as mentioned earlier, a turn-based game. This means that when battling your enemy, you and them have your own turns during which you will control your characters and the other participants will wait for their turn. Just like in chess.
Turn-based allows your strategies to be concidered and executed more precisely when you don't have to worry about your enemies trampling your characters while you're still pondering your next move.


RPG elements:
At the beginning, the player gets to create his/her own mercenary who is the main character in the game. This includes facial features, skintone and hair color and other details and selecting a set of skills to which he/she will specialize in. The selected skills will have an enormous affect to the gameplay as different specializations lead to entirely different game experience. The skills will naturally improve as the game progresses.
In the actual game the player will be able to talk to the inhabitants of the world and take up quests and missions from them in order to gain trust and of course compensation for his troubles.
There are plenty of basic social aspects in the game such as bartering, lying etc. and the world is very dynamic regarding the relation between the player's characters and the NPC's. Different attitudes result in different reactions.


Graphics:
I know this will upset some of you, but most likely the game will be made in 3D environment that only mimics the 2D style. This is simply the most reasonable choice concidering time and effort it would take to create everything in 2D but it will NOT compromise the traditional looks in any way, that's where I draw the line and if that crashes this whole project...
then I'll reconsider.


The actors and objects will be fixed in a top-down isometric view and the environment would be divided into isometric squares where everything sets and plays by the same simple rules. There won't be amazing rag-doll effects and completely free environment to run about. The most improtant reason for this is for the player to actually recognize and read the environment.
For example you'd be immediately able to tell where your character is safe from enemy fire simply by looking at the area. Swirling camera angles and complex 3D terrain and characters with actual dynamic collision surfaces makes this sort of judgement hard as you can only see the circumstances from top down view.


Artistic style:
The style is somewhat cartoony and simple as the main goal is to achieve a very vast, gameworld and the immersive environment which best manifests in variability. (these pictures do not represent the final looks)
Characters are also crafted simply which leaves room for the imagination to work its magig and enables many variable versions to be created from a single model simply by colors and textures. This is by far a much better way than attempting to model detailed versions of every single weapon and gear that will be available.

The ultimate goal of the game mechanics is to create that sandbox where we played with our tiny plastic soldiers when we were kids and add a ton of weapons, explosions, shrapnel and blood into the mix. This will create a contrast between the cartoony looks and immense violence and gore that is the reality of any war.

31 comments:

  1. Hi BROton, i'm going to describe this with one word AWESOME

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  2. This looks fucking awesome, can't wait to see how it turns out.

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  3. Pure Awesomness. If it`s going to be a JA2/Fallout 1&2 Mix with your Graphics it is perfect for me.

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  4. This looks nothing short of epic. Cant wait for it.

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  5. Neither can I. Like I said BROTON, I'd bankroll development costs if it means this'll get to alpha/beta sooner.

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  6. Hey BROton,

    Just a quick note. In many games, developers tend to leave glaring grammar mistakes in releases. If you are interested in a /k/ grammar nazi to ensure your eventual game does not have grammar mistakes after release, send me an email at severed_spine@sbcglobal.net (not my typical email)

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  7. This comment has been removed by the author.

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  8. I think the above was in response to the obvious gramm0r errers in this blog post.

    I caught a few too.

    Anyway, BROton I've setup an irc channel on freenode for innawoods.

    irc.freenode.net
    #innawoods

    I'll transfer all chanserv authority over to you once you're registered, however I'd like you to consider allowing me to moderate the channel.

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  9. Why is it turn based? Real time is much more fun, realistic, and people actually have to make good choices in short amounts of time. I won't buy this if it's TBS. There is no reason for it to not be RTS.

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  10. No doubt there's plenty of typos and other mistakes as english isn't my native language.
    Just try to tolerate them for now.

    'Good choices in short amount of time' sounds like a painful game experience. Especially when you have to control up to 10 or more characters simultaneously and really can't afford to let any of them die.

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  11. Anon @ 12:46,

    Have a read of this thread regarding TBS VS RTS for these types of games:

    http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=243847&page=1

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  12. Broton and others might want to check this out for concepts and design stuff: http://www.frozensynapse.com/

    It's a significantly different game to what Broton seems to have in mind, but it has some neat features, such as simultaneous turns and real-time battle replays, that might be a good fit for IW.

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  13. You know, Broton, I would definitely advise wroking on the multiplayer and working hard, because AI has only so much challenge to offer, while multiplayer can offer virtually infinite replay value.

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  14. broton how to play this game i want to play

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  15. This looks and sounds fantastic, as a long time fan of JA, Fallout, and other turn based games like CIV and Space Empires I am excited to hear of a new Turn Based strategy coming out. All the multiplayer you need is hotseat! Good luck and best wishes with this project!

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  16. Will it cost (I think it gonna cost)

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  17. when is this thing gonna finally come out.

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  18. Dear Broton and all Innawoods developer,

    We have been waiting for like 6 years, since you guys get started from 2010. We expected to have maps and movements. After we get our loadout done, we don't have anything to join single/multiplayer. Please, we beg you guys, PLEASE PLEASE PLEASE be faster!

    HOPE ALL OF INNAWOODS AND BROTON REPLY TO THIS. THANK YOU VERY MUCH (SIGHS)

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  19. is 2016 where the hell is the game

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  20. I can't wait until this comes out, but can we get at least a ballpark estimate as to when it will come out

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  21. I can't wait until this comes out, but can we get at least a ballpark estimate as to when it will come out

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  22. You've been producing since Bush was in office. Now we got Tonald Drump.
    Lets see some live action of the production VIA Youtube or something man!

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  23. So, is this abandonware or what?

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  24. abandon deez nuts

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  25. i have access to the early access version of the game it's not public

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  26. sad this was abandoned

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  27. where's the actual game ?

    what happened

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  28. you should keep on making the game because i am real big fan of the inventory game

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