Monday, August 16, 2010

Gear

Been pretty quiet for a while. I tried to enjoy my summer but it's too damn hot to do anything. But it's time get my head back in the game and here's a little update.

So here's the new inventory system. It seems that the java version of this will have to wait since the guys working on it decided to go AWOL on me when it was pretty much ready to go online.


I added the load carrying equipment feature and made the weapon slots more comprehensive. It's pretty simple system where the weapons can be equipped based on their category. (long, medium and compact)

LONG: sniper rifles, LMG's. RPG and other long/heavy weapons.
MEDIUM: assault rifles, shotguns, grenade launchers.
COMPACT: pistols, hand grenades, misc. equipment.

Smaller categories can be equipped in slots reserved for the bigger ones. i.e you can have two assault rifles and a pistol or just three pistols. If it fits in the slot, it can be equipped in it.

This naturally means that your character will have these three weapons in use during battle and switching between them is faster than dragging weapons from backpack to the weapon slots.



The new inventory system enables more items to be carried at once but their weight will have a big say in things. carrying a heavy backpack in a fight will cause penalties to character's speed and maneuver.

Load carrying equipment (vests, satchels, backpacks) can be loaded with any items you want and they can be dropped and picked up with all their contents inside. This eliminates annoying dragging and clicking when large quantinty of stuff must be moved around (i.e dropping a heavy backpack full of camping gear and food when engaged in a firefight).


This also enables a quick gear change for individual operators. You can fill backpacks with different gear inside and just by changing packs your operator is equipped to a completely different task. (i.e from support gunner to night ops) the packs can be labeled and named to whatever you want them to be called.

Backpacks and other items can be stored in various vehicles available in the game.
More about that later.