Monday, August 16, 2010

Gear

Been pretty quiet for a while. I tried to enjoy my summer but it's too damn hot to do anything. But it's time get my head back in the game and here's a little update.

So here's the new inventory system. It seems that the java version of this will have to wait since the guys working on it decided to go AWOL on me when it was pretty much ready to go online.


I added the load carrying equipment feature and made the weapon slots more comprehensive. It's pretty simple system where the weapons can be equipped based on their category. (long, medium and compact)

LONG: sniper rifles, LMG's. RPG and other long/heavy weapons.
MEDIUM: assault rifles, shotguns, grenade launchers.
COMPACT: pistols, hand grenades, misc. equipment.

Smaller categories can be equipped in slots reserved for the bigger ones. i.e you can have two assault rifles and a pistol or just three pistols. If it fits in the slot, it can be equipped in it.

This naturally means that your character will have these three weapons in use during battle and switching between them is faster than dragging weapons from backpack to the weapon slots.



The new inventory system enables more items to be carried at once but their weight will have a big say in things. carrying a heavy backpack in a fight will cause penalties to character's speed and maneuver.

Load carrying equipment (vests, satchels, backpacks) can be loaded with any items you want and they can be dropped and picked up with all their contents inside. This eliminates annoying dragging and clicking when large quantinty of stuff must be moved around (i.e dropping a heavy backpack full of camping gear and food when engaged in a firefight).


This also enables a quick gear change for individual operators. You can fill backpacks with different gear inside and just by changing packs your operator is equipped to a completely different task. (i.e from support gunner to night ops) the packs can be labeled and named to whatever you want them to be called.

Backpacks and other items can be stored in various vehicles available in the game.
More about that later.

22 comments:

  1. great to hear from you, can't wait for the inventory system to go up.

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  2. the bottom inventory system looks a little like the inventory system in Men of War.

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  3. When do you think it will come out?

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  4. >When do you think it will come out

    Hahaha, oh wow. Stop pressuring him, he said he's taking his time.

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  5. Good to see some fresh development, Looking great.

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  6. Good work. Hey, did you see the "new" inventory system from Jagged Alliance 2 v1.13 mod? With all gear, backpacks and shit. It is worth of attention.

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  7. sweet, now all you need is to post templets on /k/ and get "real" feed back

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  8. Hi um, i know that youve got this in your mind like a turn based game, but what if there are no enemies around. I like the idea of being able to search around using or arrow just like pokemon or something... Also this will be an internet game right?

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  9. This is awesome man, can't wait for it.
    If you need any help I can try to help coding. What languages is it been written on?

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  10. this is lookin legit. hows it coming along?

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  11. Awesome to see an update.

    Will post here instead of in an older post just for bigger chance of getting noticed:

    Don't do the game in box-grid. Please! Use hexagonal grid instead. It's much smoother and more intuitive. Much, MUCH better for any sort of tactical game. Just at least consider it, bro.

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  12. so this is dead now right

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  13. Don't let down bro.

    go ahead and take your time, but you have support, don't let me down.

    I would love to help..but I Don't think I can really be of much assistance. but hey I'm a bio major so if you want help with realistic blood and gore maybe I can help.

    stay classy Broton!

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  14. Just wanted to throw this out there:

    There is a game that seems to have a similar style to this that was released years ago called Fallout: Tactics. If you need a bit of inspiration or examples from a related program, check it out.

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  15. Pretty sweet. I especially like the graphics style that you chose.

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  16. Inna, any updates any time soon?

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  17. uuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu

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  18. independant development of an innawoods style game in FPS form continues at ghettohost.net/innawoods

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  19. Hey guys, can you help me? I just a beginner so I want to know how yo start gameplay?

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