Tuesday, June 29, 2010

Who are you?

When the player starts a new game he gets to create his avatar, the main character who will be doing his fighting for him.

First comes the superficial aspect. Sex, face and voice of the character.
Adjusting the facial features you won't have the same freedom as pretty much every RPG out there today has, where each and every facial feature can be adjusted, which in a long run leads to every character in the game looking a bit off and on some level exactly identical to each other because they all are based on that very same model that have been modified just a little bit. 2D drawings would have the advantage of originality and variability, but is a lot more burdensome road to travel.

Instead I'm thinking of combining those two. There would be series of stylized meshes for the player to choose from for the head shape. Eyes and mouth would be sort of animated textures on the mesh. I loved how they did the facial animation in Grim Fandango so that's the style I'd like to try out.

(These are just placeholders I've been using for UI design.)

The character's skill creation sequence is like a job application. The player fills out the forms and decides what kind of character he will play. Where they come from, how old they are, what kind of training they've had, all kinds of personal information that some won't even have much to do with the game itself.

After this the player is given a certain amount of skill points which he can deploy any way he wants. These points determine the character's talent in various skills and attributes which will be needed during the game.

After filling out the basic forms the player will decide the specialization of the character. Two can be selected from a long list of different military skill sets, which will give a hefty bonus to skills involved in that area of expertise. This decision has a lot to do with the course of the coming game because different specialists fight a different battle. So if you decide to be medic, you won't be sniping headshots while sitting in a tree any time soon.

Skill points won't be earned after the initial character creation. Instead you will improve the skills by practising them. For example by shooting, you become a better shooter, you won't earn points from it which could be deployed in another skill like stealth. So a medic can become a sniper only if he practices with a sniper rifle.

As you can imagine you won't be able to create a super soldier who is a master in every aspect of the game right at the beginning. Instead you can (or it is recommended to) concentrate on few selected skills so your character won't be mediocre at everything but lousy at some skills but promising in others.
This is the recommended way because you're not fighting a one man war. You can hire up to twenty other characters to your aid whose expertise will compensate your character's lower skills.


These characters can be professional mercenaries from every aspect of warfare or volunteer freedom fighters who will be willing to join the fight as the game progresses. They are much cheaper to hire than the expert mercenaries, but this shows in their lack of skills.

22 comments:

  1. Sweet, but has any coding been started?
    Also, how is the character creator coming along?

    ReplyDelete
  2. Also, have you considered XNA?

    ReplyDelete
  3. Hopefully you can, as you said, hide up in a tree. Also other unique uses of the environment would be nice to see like using a wall as cover or an explosion in a room being more effective than outside.

    ReplyDelete
  4. -Coding won't start until august if all goes well. The online inventory manager was going so well but it's been quiet for a while now.

    -Like I said I won't even try to make this by myself.

    -environment will be very dynamic and those things you mentioned will be included.

    ReplyDelete
  5. This game looks very promising. What engine are you using? Are you coding your own?

    ReplyDelete
  6. Looking forward to it.

    ReplyDelete
  7. Still looking great. Best wishes.

    ReplyDelete
  8. man.. i'm drooling. i can't wait to make my onw little private army so i can take over the world..

    also i wonder if you can mix this game with conquest. that would be so cash.

    ReplyDelete
  9. Sounds kind of like you want to make Jagged Alliance 2. Which is cool, cause I love that game.

    ReplyDelete
  10. Seconded. Sounds exactly like Jagged Alliance 2, but I miss that game dearly, and would absolutely adore a redone version with the interesting aesthetic this is promising.

    ReplyDelete
  11. above me, try a game called 7.62 high calibre. you'll like it.

    ReplyDelete
  12. seems You've stopped developing this for a moment.
    Sadly, I'm not a coder, but 3d artist, hovewer, if You need any help with that brilliant project that i could provide, drop a message here, i'll provide You contact details.
    I hope that development would start quickly!

    ReplyDelete
  13. Development is taking a summer vacation. Too damn hot to do anything.

    3D artits will be needed for sure so drop your info to my gmail and I'll get back at you.

    ReplyDelete
  14. ^^^
    lol you said arTITS

    ReplyDelete
  15. dUDE WHEN AND IF YOU FINISH THIS GAME I WOULD LOVE TO SEE A MASSIVE COMMUNITY OF PEOPLE ON THIS RPG. Unlike the shity lieing ones on Facebook.>_>

    Drop an email in to me when you finish this man it looks like an amazing game. ive had some coding expirience and i know its not easy but send me an email when its don

    jacob.bode@gmail.com

    ReplyDelete
  16. You should post about this on TIGSource's forums:
    http://www.tigsource.com/

    ReplyDelete
  17. Looks great, but looks aren't all, you need a sound guy, a good coder so it doesn't glitch, NONLINEAR GAMEPLAY FOR REPLAY VALUE!

    Don't script it too much, and if you do, make it good.

    ReplyDelete
  18. You should contact PMG for the weapon's art

    ReplyDelete
  19. Looks sweet, good luck

    ReplyDelete
  20. como eu posso jogar o innawoods?

    ReplyDelete
  21. This Place is as Dead as a Doornail

    ReplyDelete